Distributed Multimedia Object/Component
The design and implementation of distributed multimedia
systems (especially multimedia infrastructure) show a high divergence among
proprietary systems - multimedia standards being the only glue keeping
them working together. If distributed multimedia is to become a key technology
for the next decade then it must adopt object and component-based philosophies.
Nowadays, multimedia systems are implemented partly in an ancient, monolithic
style, which is acceptable for the childhood of a new technology, but which
will not work in its mature phase.
Much effort has been invested in developing frameworks
to support the client-side of multimedia applications (such as Java Media
Framework). Modern middleware approaches also incorporate both component-oriented
and quality-of-service aspects (such as Corba 3.0 and Enterprise Java Beans).
Object-relational databases provide progressively better support for storing
and streaming multimedia data (such as Oracle Video Server). Multimedia
standards, more and more, are covering the structuring of multimedia data
(such as video-objects in MPEG-4) and are adding semantic information (such
as MPEG-7). Nevertheless, relatively little attention has been paid so
far to the software technology of entire, large-scale distributed multimedia
systems (incl. applications and infrastructure). It is urgently needed
to build fully connected bridges between the three still more or less independent
areas: distributed, multimedia and object-oriented systems. These bridges
might either stem from modeling approaches for designing or from implementation
techniques for distributed multimedia systems.
The aim of the workshop is to explore the potential
of object and/or component technology in building complex distributed multimedia